V1 Core Loop
Stage: First playable prototypeSurvival meters, movement, actions, minimap, and the first playable day loop. This version proves the basic dog survival loop works before the world gets dressed up.
Play the current build or jump back through earlier prototype milestones.
Community Dawg is an isometric survival-life game about a neighborhood dog roaming a bright Jamaican district. Explore lanes, yards, shops, school grounds, the football field, taxi stop, church, and lounge while managing hunger, energy, happiness, and respect through one full day.
Survival meters, movement, actions, minimap, and the first playable day loop. This version proves the basic dog survival loop works before the world gets dressed up.
Official community buildings, landmark placement, yards, shop, church, school, taxi stop, and lounge. This version focuses on making the district feel like a rural Jamaican small town.
Official dog sprite, animated residents, NPC routes, waving, and community dialogue. This version adds people, personality, and movement so the town starts feeling alive.
Terrain, buildings, residents, dog animations, food loop, and the living district are all present here, but this build is kept as a progress snapshot because the road/path pass needs cleanup.
Known issue: road/path terrain tiles are visually misaligned and repeat too heavily. Use V5 for the corrected road/path presentation.Fixes the V4 road/path tile problem with cleaner connected asphalt, sidewalks, dirt paths, and less repeated road marking noise. This is now the best version to play first.